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Normal redirects here. For glitched Normal-type, see List of glitch types.

Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel  
???
The Normal type (Japanese: ノーマルタイプ Normal type) is one of the seventeen types. Notable Trainers that specialize in Normal-type Pokémon are Gym Leaders Whitney of Goldenrod City, Norman of Petalburg City, Lenora of Nacrene City, and Cheren of Aspertia City. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than the type, all Normal-type moves were physical. ==Statistical averages=====Overall===
Stat
HP: 76.67
Attack: 71.50
Defense: 58.84
Sp.Atk: 55.86
Sp.Def: 62.93
Speed: 67.72
Total: 393.52


===Fully evolved===

Stat
HP: 88.08
Attack: 87.15
Defense: 70.81
Sp.Atk: 67.42
Sp.Def: 74.12
Speed: 82.42
Total: 470.00


==Battle properties==

Offensive Normal Defensive
Power Types   Power Types
None ½× None
½× Rock
Steel
Fighting
Ghost Ghost

Note: Although Normal-type attacks normally have no effect on Ghost-type Pokémon, the moves Foresight and Odor Sleuth, as well as the Ability Scrappy, allow both Normal-type and Fighting-type moves to affect Ghost-type Pokémon. Additionally, the move Struggle can hit Ghost-type Pokémon. ==Characteristics==The majority of Normal-type Pokémon do not have a second type. Almost all Normal-type Pokémon with two types are Normal/{{Flying}}, with the notable exceptions of Girafarig and Meloetta's Aria Forme, which are Normal/{{Psychic}}, Bibarel, which is Normal/{{Water}}, Deerling and Sawsbuck, which are Normal/{{Grass}}, and Meloetta's Pirouette Forme, which is Normal/{{Fighting}}. There are also many Normal-type Pokémon that rely on an unusual "gimmick" strategy; these include Ditto, the Porygon family, Smeargle, Spinda, Castform, Kecleon, and Arceus. Thus, the Normal type could be thought of as the unspecialized "default" type. However, many Normal type seem to be based on real life mammals. ===Defense===The Normal type is a mixed bag defensively. It sports only one weakness and has one immunity. A fair number of Normal-type Pokémon also have high stats defensively. The downside, however, is that Fighting-type moves are very common and have gained popularity due their advantage over the Normal type. This is made even worse by the fact that Generation V has introduced many common powerful Fighting-type Pokémon, as well as more powerful moves. Furthermore, Pokémon of this typing have no resistances. The Normal and Electric types have the smallest amount of weakness of all types, each with only one. ===Offense===The type performs similarly offensively. There are only two types that resist Normal-type moves ({{Rock}} and {{Steel}}), and one type which is immune. When facing Pokémon with no resistance to their moves, Normal-type Pokémon can often deal high amounts of damage with a combination of high stats and same-type attack bonus. The downside to this is that Normal-type moves cannot deal super effective damage at all. Single-type Normal Pokémon generally have a wide variety of moves available to them with most of them being able to learn at least one move from the {{Fire}}, {{Ice}}, and {{Electric}} type move groups, though the low Special Attack of many Normal-types leaves much to be desired. Also, both of the Normal type's resistances are weak to Fighting and Ground moves, which many Normal-type Pokémon are able to learn. ===Contest Properties===When used in Contests, Normal-type moves do not favor a particular Contest type. ==Pokémon==As of Generation V, there are 97 Normal-type Pokémon or 14.95% of all Pokémon, making it the second most common type, behind {{Water}}. ===Pure Normal-type Pokémon==={| {| class="roundy" align="center" style="background: #C6C6A7; border: 5px solid #A8A878;"|-|{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #C6C6A7; border-collapse:collapse;"|-style="background: #C6C6A7;"! #!! Name|-|019|Rattata|Rattata|-|020|020MS|Raticate|-|035|Clefairy|Clefairy|-|036|Clefable|Clefable|-|039|Jigglypuff|Jigglypuff|-|040|Wigglytuff|Wigglytuff|-|052|052MS|Meowth|-|053|053MS|Persian|-|108|Lickitung|Lickitung|-|113|Chansey|Chansey|-|115|Kangaskhan|Kangaskhan|-|128|128MS|Tauros|-|132|Ditto|Ditto|-|133|Eevee|Eevee|-|137|137MS|Porygon|-|143|143MS|Snorlax|-|161|Sentret|Sentret|-|162|Furret|Furret|-|173|Cleffa|Cleffa|-|174|Igglybuff|Igglybuff|-|175|175MS|Togepi|-|190|190MS|Aipom|-|206|Dunsparce|Dunsparce|-|209|Snubbull|Snubbull|-|210|Granbull|Granbull|-|216|Teddiursa|Teddiursa|-|217|217MS|Ursaring|-|233|Porygon2|Porygon2|-|234|234MS|Stantler|-|235|Smeargle|Smeargle|-|241|Miltank|Miltank|-|242|Blissey|Blissey|-|263|Zigzagoon|Zigzagoon|-|264|Linoone|Linoone|-|287|Slakoth|Slakoth|-|288|Vigoroth|Vigoroth|-|289|Slaking|Slaking|-|293|Whismur|Whismur|-|294|Loudred|Loudred|-|295|Exploud|Exploud|-|298|Azurill|Azurill|-|300|Skitty|Skitty|-|301|Delcatty|Delcatty|-|327|Spinda|Spinda|-|335|Zangoose|Zangoose|-|351|Castform|Castform|-|352|Kecleon|Kecleon|-|399|Bidoof|Bidoof|-|424|Ambipom|Ambipom|-|427|427MS|Buneary|-|428|Lopunny|Lopunny|-|431|Glameow|Glameow|-|432|Purugly|Purugly|-|440|Happiny|Happiny|-|446|Munchlax|Munchlax|-|463|Lickilicky|Lickilicky|-|474|Porygon-Z|Porygon-Z|-|486|Regigigas|Regigigas|-|493|493MS|Arceus|-|504|Patrat|Patrat|-|505|Watchog|Watchog|-|506|Lillipup|Lillipup|-|507|Herdier|Herdier|-|508|Stoutland|Stoutland|-|531|Audino|Audino|-|572|Minccino|Minccino|-|573|Cinccino|Cinccino|-|626|626MS|Bouffalant|}|} ====Pokéstar Studios Pokémon===={| {| class="roundy" align="center" style="background: #C6C6A7; border: 5px solid #A8A878;"|-|{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #C6C6A7; border-collapse:collapse;"|- style="background: #C6C6A7;"! #!! Name|-|N/A|000MS|Doll|-|N/A|000MS|Monica|}|} ===Half Normal-type Pokémon===All half Normal-type Pokémon have Normal as their primary type.{| {| class="roundy" align="center" style="background: #C6C6A7; border: 5px solid #A8A878;"|-|{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #C6C6A7; border-collapse:collapse;"|-style="background: #C6C6A7;"! #!! Name! Type 1! Type 2|-|016|Pidgey|Pidgey| align="center" style="background:#A8A878"|Normal

| align="center" style="background:#A890F0"|Flying |-|017|Pidgeotto|Pidgeotto| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|018|018MS|Pidgeot| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|021|Spearow|Spearow| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|022|022MS|Fearow| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|083|Farfetch'd|Farfetch'd| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|084|Doduo|Doduo| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|085|Dodrio|Dodrio| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|163|163MS|Hoothoot| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|164|Noctowl|Noctowl| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|176|Togetic|Togetic| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|203|203MS|Girafarig| align="center" style="background:#A8A878"|Normal | align="center" style="background:#F85888"|Psychic |-|276|Taillow|Taillow| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|277|277MS|Swellow| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|333|Swablu|Swablu| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|396|Starly|Starly| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|397|Staravia|Staravia| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|398|398MS|Staraptor| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|400|Bibarel|Bibarel| align="center" style="background:#A8A878"|Normal | align="center" style="background:#6890F0"|Water |-|441|Chatot|Chatot| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|468|468MS|Togekiss| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|519|Pidove|Pidove| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|520|Tranquill|Tranquill| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|521|521FMS|Unfezant| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|585|Deerling|Deerling| align="center" style="background:#A8A878"|Normal | align="center" style="background:#78C850"|Grass |-|586|Sawsbuck|Sawsbuck| align="center" style="background:#A8A878"|Normal | align="center" style="background:#78C850"|Grass |-|627|Rufflet|Rufflet| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-|628|628MS|Braviary| align="center" style="background:#A8A878"|Normal | align="center" style="background:#A890F0"|Flying |-| rowspan=2 | 648|648MS| rowspan=2 | Meloetta| align="center" style="background:#A8A878"|Normal | align="center" style="background:#F85888"|Psychic |-|Meloetta| align="center" style="background:#A8A878"|Normal | align="center" style="background:#C03028"|Fighting |}|} ====Pokéstar Studios Pokémon===={| {| class="roundy" align="center" style="background: #C6C6A7; border: 5px solid #A8A878;"|-|{| border=1 width="100%" align="center" class="unsortable" style="background: #FFFFFF; border:1px solid #C6C6A7; border-collapse:collapse;"|-style="background: #C6C6A7;"! #!! Name! Type 1! Type 2|-|N/A|000MS|F-00| align="center" style="background:#B8B8D0"|Steel | align="center" style="background:#A8A878"|Normal |}|} ==Moves==

Gen Move Category Contest Power Accuracy PP Target Description
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark;" | IV Acupressure Status Cool % 30 (max 48)
     
     
User and near ally
The user applies pressure to stress points, sharply boosting one of its stats.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark;" | V After You Status % 15 (max 24)
     
     
Any adjacent Pokémon
The user helps the target and makes it use its move right after the user.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Assist Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 20 (max 32)
     
     
Self
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Attract Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute 100% 15 (max 24)
     
     
Any adjacent Pokémon
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
I Barrage width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 15 85% 20 (max 32)
     
     
Any adjacent Pokémon
Round objects are hurled at the target to strike two to five times in a row.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Baton Pass Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 40 (max 64)
     
     
Self
The user switches places with a party Pokémon in waiting, passing along any stat changes.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Belly Drum Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 10 (max 16)
     
     
Self
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark;" | V Bestow Status % 15 (max 24)
     
     
Any adjacent Pokémon
The user passes its held item to the target when the target isn't holding an item.
I Bide width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough Varies % 10 (max 16)
     
     
Self
The user endures attacks for two turns, then strikes back to cause double the damage taken.
I Bind width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 15 85% 20 (max 32)
     
     
Any adjacent Pokémon
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Block Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 5 (max 8)
     
     
Any adjacent Pokémon
The user blocks the target's way with arms spread wide to prevent escape.
I Body Slam width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 85 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user drops onto the target with its full body weight. It may leave the target with paralysis.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Camouflage Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart % 20 (max 32)
     
     
Self
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark;" | IV Captivate Status width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty 100% 20 (max 32)
     
     
Any adjacent Pokémon
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Charm Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark;" | V Chip Away width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
I Comet Punch width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 18 85% 15 (max 24)
     
     
Any adjacent Pokémon
The target is hit with a flurry of punches that strike two to five times in a row.
I Constrict width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 10 100% 35 (max 56)
     
     
Any adjacent Pokémon
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
I Conversion Status width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty % 30 (max 48)
     
     
Self
The user changes its type to become the same type as one of its moves.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Conversion 2 Status width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty % 30 (max 48)
     
     
Any adjacent Pokémon
The user changes its type to make itself resistant to the type of the attack the opponent used last.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark;" | IV Copycat Status Cool % 20 (max 32)
     
     
Self
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Covet width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute 60 100% 40 (max 64)
     
     
Any adjacent Pokémon
The user endearingly approaches the target, then steals the target's held item.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Crush Claw width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool 75 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark;" | IV Crush Grip width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough Varies 100% 5 (max 8)
     
     
Any adjacent Pokémon
The target is crushed with great force. The attack is more powerful the more HP the target has left.
I Cut width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool 50 95% 30 (max 48)
     
     
Any adjacent Pokémon
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
I Defense Curl Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 40 (max 64)
     
     
Self
The user curls up to conceal weak spots and raise its Defense stat.
I Disable Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart 100% 20 (max 32)
     
     
Any adjacent Pokémon
For four turns, this move prevents the target from using the move it last used.
I Dizzy Punch width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool 70 100% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hit with rhythmically launched punches that may also leave it confused.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark;" | IV Double Hit width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart 35 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
I Double Team Status Cool % 15 (max 24)
     
     
Self
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
I Double-Edge width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 120 100% 15 (max 24)
     
     
Any adjacent Pokémon
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
I DoubleSlap width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 15 85% 10 (max 16)
     
     
Any adjacent Pokémon
The target is slapped repeatedly, back and forth, two to five times in a row.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark;" | V Echoed Voice width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] 40 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
I Egg Bomb width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 100 75% 10 (max 16)
     
     
Any adjacent Pokémon
A large egg is hurled at the target with maximum force to inflict damage.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Encore Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user compels the target to keep using only the move it last used for three turns.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Endeavor width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough Varies 100% 5 (max 8)
     
     
Any adjacent Pokémon
An attack move that cuts down the target's HP to equal the user's HP.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Endure Status width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough % 10 (max 16)
     
     
Self
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark;" | V Entrainment Status 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
I Explosion width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty 250 100% 5 (max 8)
     
     
All adjacent Pokémon
The user explodes to inflict damage on those around it. The user faints upon using this move.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II ExtremeSpeed width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool 80 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user charges the target at blinding speed. This attack always goes before any other move.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Facade width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Fake Out width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute 40 100% 10 (max 16)
     
     
Any adjacent Pokémon
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II False Swipe width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool 40 100% 40 (max 64)
     
     
Any adjacent Pokémon
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark;" | IV Feint width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty 30 100% 10 (max 16)
     
     
Any adjacent Pokémon
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Flail width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute Varies 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
I Flash Status width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves.
I Focus Energy Status Cool % 30 (max 48)
     
     
Self
The user takes a deep breath and focuses so that critical hits land more easily.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Follow Me Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 20 (max 32)
     
     
Self
The user draws attention to itself, making all targets take aim only at the user.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Foresight Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart % 40 (max 64)
     
     
Any adjacent Pokémon
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Frustration width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute Varies 100% 20 (max 32)
     
     
Any adjacent Pokémon
A full-power attack that grows more powerful the less the user likes its Trainer.
I Fury Attack width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool 15 85% 20 (max 32)
     
     
Any adjacent Pokémon
The target is jabbed repeatedly with a horn or beak two to five times in a row.
I Fury Swipes width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 18 80% 15 (max 24)
     
     
Any adjacent Pokémon
The target is raked with sharp claws or scythes for two to five times in quick succession.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark;" | IV Giga Impact width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user charges at the target using every bit of its power. The user must rest on the next turn.
I Glare Status width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 90% 30 (max 48)
     
     
Any adjacent Pokémon
The user intimidates the target with the pattern on its belly to cause paralysis.
I Growl Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute 100% 40 (max 64)
     
     
All adjacent foes
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
I Growth Status width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty % 40 (max 64)
     
     
Self
The user's body grows all at once, raising the Atk and Sp. Atk stats.
I Guillotine width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool % 5 (max 8)
     
     
Any adjacent Pokémon
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
I Harden Status width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough % 30 (max 48)
     
     
Self
The user stiffens all the muscles in its body to raise its Defense stat.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark;" | V Head Charge width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical 120 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
I Headbutt width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Heal Bell Status width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty % 5 (max 8)
     
     
All allies
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Helping Hand Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart % 20 (max 32)
     
     
Ally
The user assists an ally by boosting the power of its attack.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Hidden Power width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart Varies 100% 15 (max 24)
     
     
Any adjacent Pokémon
A unique attack that varies in type and intensity depending on the Pokémon using it.
I Horn Attack width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool 65 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is jabbed with a sharply pointed horn to inflict damage.
I Horn Drill width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool % 5 (max 8)
     
     
Any adjacent Pokémon
The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Howl Status Cool % 40 (max 64)
     
     
Self
The user howls loudly to raise its spirit, boosting its Attack stat.
I Hyper Beam width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] Cool 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
I Hyper Fang width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool 80 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Hyper Voice width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] Cool 90 100% 10 (max 16)
     
     
All adjacent foes
The user lets loose a horribly echoing shout with the power to inflict damage.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark;" | IV Judgment width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart 100 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark;" | IV Last Resort width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute 140 100% 5 (max 8)
     
     
Any adjacent Pokémon
This move can be used only after the user has used all the other moves it knows in the battle.
I Leer Status Cool 100% 30 (max 48)
     
     
All adjacent foes
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Lock-On Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart % 5 (max 8)
     
     
Any adjacent Pokémon
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
I Lovely Kiss Status width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty 75% 10 (max 16)
     
     
Any adjacent Pokémon
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark;" | IV Lucky Chant Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 30 (max 48)
     
     
All allies
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark;" | IV Me First Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 20 (max 32)
     
     
Any adjacent foe
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Mean Look Status width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty % 5 (max 8)
     
     
Any adjacent Pokémon
The user pins the target with a dark, arresting look. The target becomes unable to flee.
I Mega Kick width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool 120 75% 5 (max 8)
     
     
Any adjacent Pokémon
The target is attacked by a kick launched with muscle-packed power.
I Mega Punch width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 80 85% 20 (max 32)
     
     
Any adjacent Pokémon
The target is slugged by a punch thrown with muscle-packed power.
I Metronome Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 10 (max 16)
     
     
Self
The user waggles a finger and stimulates its brain into randomly using nearly any move.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Milk Drink Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 10 (max 16)
     
     
Self
The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
I Mimic Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 10 (max 16)
     
     
Any adjacent Pokémon
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Mind Reader Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart % 5 (max 8)
     
     
Any adjacent Pokémon
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
I Minimize Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 20 (max 32)
     
     
Self
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Moonlight Status width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty % 5 (max 8)
     
     
Self
The user restores its own HP. The amount of HP regained varies with the weather.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Morning Sun Status width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty % 5 (max 8)
     
     
Self
The user restores its own HP. The amount of HP regained varies with the weather.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark;" | IV Natural Gift width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool Varies 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user draws power to attack by using its held Berry. The Berry determines its type and power.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Nature Power Status width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty % 20 (max 32)
     
     
Self
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Odor Sleuth Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart % 40 (max 64)
     
     
Any adjacent Pokémon
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Pain Split Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart % 20 (max 32)
     
     
Any adjacent Pokémon
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
I Pay Day width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Perish Song Status width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty % 5 (max 8)
     
     
All Pokémon
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
I Pound width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 40 100% 35 (max 56)
     
     
Any adjacent Pokémon
The target is physically pounded with a long tail or a foreleg, etc.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Present width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute Varies 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Protect Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 10 (max 16)
     
     
Self
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Psych Up Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart % 10 (max 16)
     
     
Any adjacent Pokémon
The user hypnotizes itself into copying any stat change made by the target.
I Quick Attack width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
I Rage width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool 20 100% 20 (max 32)
     
     
Any adjacent Pokémon
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Rapid Spin width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool 20 100% 40 (max 64)
     
     
Any adjacent Pokémon
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
I Razor Wind width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] Cool 80 100% 10 (max 16)
     
     
All adjacent foes
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
I Recover Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart % 10 (max 16)
     
     
Self
Restoring its own cells, the user restores its own HP by half of its max HP.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Recycle Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart % 10 (max 16)
     
     
Self
The user recycles a held item that has been used in battle so it can be used again.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark;" | V Reflect Type Status % 15 (max 24)
     
     
Any adjacent Pokémon
The user reflects the target's type, making it the same type as the target.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Refresh Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 20 (max 32)
     
     
Self
The user rests to cure itself of a poisoning, burn, or paralysis.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark;" | V Relic Song width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] 75 100% 10 (max 16)
     
     
All adjacent foes
The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark;" | V Retaliate width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical 70 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Return width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute Varies 100% 20 (max 32)
     
     
Any adjacent Pokémon
A full-power attack that grows more powerful the more the user likes its Trainer.
I Roar Status Cool 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark;" | IV Rock Climb width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool 90 85% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks the target by smashing into it with incredible force. It may also confuse the target.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark;" | V Round width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] 60 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Safeguard Status width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty % 25 (max 40)
     
     
All allies
The user creates a protective field that prevents status problems for five turns.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Scary Face Status width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user frightens the target with a scary face to harshly reduce its Speed stat.
I Scratch width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 40 100% 35 (max 56)
     
     
Any adjacent Pokémon
Hard, pointed, and sharp claws rake the target to inflict damage.
I Screech Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart 85% 40 (max 64)
     
     
Any adjacent Pokémon
An earsplitting screech harshly reduces the target's Defense stat.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Secret Power width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
I Selfdestruct width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty 200 100% 5 (max 8)
     
     
All adjacent Pokémon
The user attacks everything around it by causing an explosion. The user faints upon using this move.
I Sharpen Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 30 (max 48)
     
     
Self
The user reduces its polygon count to make itself more jagged, raising the Attack stat.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark;" | V Shell Smash Status % 15 (max 24)
     
     
Self
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark;" | V Simple Beam Status 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user's mysterious psychic wave changes the target's Ability to Simple.
I Sing Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute 55% 15 (max 24)
     
     
Any adjacent Pokémon
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Sketch Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart % 1 (max 1)
     
     
Any adjacent Pokémon
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
I Skull Bash width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 100 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Slack Off Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 10 (max 16)
     
     
Self
The user slacks off, restoring its own HP by up to half of its maximum HP.
I Slam width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 80 75% 20 (max 32)
     
     
Any adjacent Pokémon
The target is slammed with a long tail, vines, etc., to inflict damage.
I Slash width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is attacked with a slash of claws or blades. Critical hits land more easily.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Sleep Talk Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 10 (max 16)
     
     
Self
While it is asleep, the user randomly uses one of the moves it knows.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III SmellingSalt width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart 60 100% 10 (max 16)
     
     
Any adjacent Pokémon
This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.
I SmokeScreen Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Snore width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute 40 100% 15 (max 24)
     
     
Any adjacent Pokémon
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
I Softboiled Status width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty % 10 (max 16)
     
     
Self
The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
I SonicBoom width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] Cool 90% 20 (max 32)
     
     
Any adjacent Pokémon
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
I Spike Cannon width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool 20 100% 15 (max 24)
     
     
Any adjacent Pokémon
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Spit Up width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough Varies 100% 10 (max 16)
     
     
Any adjacent Pokémon
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
I Splash Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 40 (max 64)
     
     
Self
The user just flops and splashes around to no effect at all...
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Stockpile Status width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough % 20 (max 32)
     
     
Self
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
I Stomp width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is stomped with a big foot. It may also make the target flinch.
I Strength width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
I Struggle width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical Cool 50 % 1 (max 1)
     
     
Any adjacent Pokémon
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
I Substitute Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart % 10 (max 16)
     
     
Self
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
I Super Fang width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough Varies 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
I Supersonic Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart 55% 20 (max 32)
     
     
Any adjacent Pokémon
The user generates odd sound waves from its body. It may confuse the target.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Swagger Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Swallow Status width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough % 10 (max 16)
     
     
Self
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Sweet Kiss Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute 75% 10 (max 16)
     
     
Any adjacent Pokémon
The user kisses the target with a sweet, angelic cuteness that causes confusion.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark;" | II Sweet Scent Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute 100% 20 (max 32)
     
     
All adjacent foes
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
I Swift width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] Cool 60 % 20 (max 32)
     
     
All adjacent foes
Star-shaped rays are shot at the opposing team. This attack never misses.
I Swords Dance Status width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty % 30 (max 48)
     
     
Self
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
I Tackle width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 50 100% 35 (max 56)
     
     
Any adjacent Pokémon
A physical attack in which the user charges and slams into the target with its whole body.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark;" | V Tail Slap width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical 25 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.
I Tail Whip Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute 100% 30 (max 48)
     
     
All adjacent foes
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
I Take Down width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 90 85% 20 (max 32)
     
     
Any adjacent Pokémon
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark;" | V Techno Blast width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] 85 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user fires a beam of light at its target. The type changes depending on the Drive the user holds.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Teeter Dance Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute 100% 20 (max 32)
     
     
All adjacent Pokémon
The user performs a wobbly dance that confuses the Pokémon around it.
I Thrash width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 120 100% 10 (max 16)
     
     
Any adjacent foe
The user rampages and attacks for two to three turns. It then becomes confused, however.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Tickle Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user tickles the target into laughing, reducing its Attack and Defense stats.
I Transform Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart % 10 (max 16)
     
     
Any adjacent Pokémon
The user transforms into a copy of the target right down to having the same move set.
I Tri Attack width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] width="80px" style="background:#Template:Beauty color; border: 1px solid #Template:Beauty color dark;" | Beauty 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark;" | IV Trump Card width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] Cool Varies % 5 (max 8)
     
     
Any adjacent Pokémon
The fewer PP this move has, the greater its attack power.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Uproar width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute 90 100% 10 (max 16)
     
     
Any adjacent foe
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
I ViceGrip width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 55 100% 30 (max 48)
     
     
Any adjacent Pokémon
The target is gripped and squeezed from both sides to inflict damage.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Weather Ball width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart 50 100% 10 (max 16)
     
     
Any adjacent Pokémon
An attack move that varies in power and type depending on the weather.
I Whirlwind Status width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart 100% 20 (max 32)
     
     
Any adjacent Pokémon
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Wish Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 10 (max 16)
     
     
Self
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark;" | V Work Up Status % 30 (max 48)
     
     
Self
The user is roused, and its Attack and Sp. Atk stats increase.
I Wrap width="80px" style="background:#C92112; border: 1px solid #Template:Physical color dark;" | Physical width="80px" style="background:#Template:Tough color; border: 1px solid #Template:Tough color dark;" | Tough 15 90% 20 (max 32)
     
     
Any adjacent Pokémon
A long body or vines are used to wrap and squeeze the target for four to five turns.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark;" | IV Wring Out width="80px" style="background:#Template:Special color; border: 1px solid #Template:Special color dark;" | Special]] width="80px" style="background:#Template:Smart color; border: 1px solid #Template:Smart color dark;" | Smart Varies 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark;" | III Yawn Status width="80px" style="background:#Template:Cute color; border: 1px solid #Template:Cute color dark;" | Cute % 10 (max 16)
     
     
Any adjacent Pokémon
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.Template:Movelist/battle-foot ==Trivia==* With 171 Normal-type moves, this type has the most moves available.* Every generation has introduced Normal-type Pokémon with names that begin with the letters C, T, and S.* No type is weak to Normal-type moves, making the Normal type the only type that is not super effective against anything.** Additionally, the Normal type is not resistant to any moves, meaning that no moves are not very effective against any pure Normal-type Pokémon.* No Pokémon have Normal as a secondary type.* There are no Normal-type Pokémon with a double weakness.* There are three Normal-type Pokémon that evolve into Water-type Pokémon: Eevee, Azurill and Bidoof, with the first two losing their Normal typing completely.* Notably, there also appears to be an association between mammal-like creatures and the Normal type, given that many species of Normal-type Pokémon are based on terrestrial mammals, including several noted above that combine a second type with their primary Normal type rather than merely omit it.** Furthermore, that the Normal type could be considered the unspecialized "default" type may be evidenced by the common combination of Normal/{{Flying}}-type Pokémon.* The Normal type has the fewest non-neutral type relations, with only four: Rock, Steel, Ghost, and Fighting.* Normal-type Pokémon have the highest average HP stat.* For the purpose of the Purify Chamber, Normal is considered strong against itself even though in battle it isn't.* The Normal type is one of two types that have both never have been and will never (with the current type chart) be doubly super effective against any Pokémon, as it is super effective against no type. The other is the {{Dragon}} type, which is only super effective against itself.** With the current type chart, {{Poison}} also cannot deal doubly super effective damage; however, in Generation I, due to {{Bug}} being weak to Poison, it was super effective against Grass/Bug-type Pokémon (Paras and Parasect).* Generation I introduced the most Normal-type moves of any Generation, with 78 and Generation IV and V introduced the least Normal-type moves, with 15.*Generation I introduced the most Normal-type Pokémon of any Generation, with 24 and Generation V introduced the least Normal-type Pokémon, with 17. ==In other languages==Template:Langtable pt:Tipo Normal de:Normal (Typ)es:Tipo Normalfr:Normalit:Normale (tipo)ja:ノーマルpl:Normalny (typ)

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